Features - N-Gage

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Adapting games to the Nokia E6

One of the unique selling points of the Nokia E6–00 is its high pixel density screen. However, its 2.46" VGA display offers a unique challenge to developers who are used to creating applications for the nHD resolution Symbian phones. This difference greatly affects gaming, where re-factoring the user interface can be far less trivial than it might be in other applications. We take a look at the various approaches of bringing games to the E6.

# Posted by David in Software at 8:27 UTC, Nov 22nd || Comments
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101 online resources for Symbian smartphones and users

So you’ve picked up your new Symbian smartphone for Christmas, grabbed one in the sales (the New Year tradition seems to start on Boxing Day here in the UK), or been handed one as a gift. Where to go next? Well whether you’re new to the platform or just need a little reminder, there’s a lot of Symbian out there on the web, so over the remains of the turkey and roast potatoes, we’ve gathered together 101 links to help you explore the world of Symbian and smartphones.

 

# Posted by Ewan in Comment at 22:52 UTC, Dec 27th || Comments
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Symbian's Five Forgotten Form Factors

Maybe I'm turning into a sentimental old codger, but despite Nokia's efforts with the recent E7 (and N97 before it), the majority of modern smartphones are turning into either large screened tablets or tiny-screened thumb qwerty affairs, with a side branch of low end numeric key-driven devices, effectively for the feature phone market. It occurs to me that five of the very best form factors of the last decade, all of which debuted on Symbian, have been (sadly) forgotten, despite their proven advantages. A quirk of providence? Or negligence on behalf of the manufacturers? Here are the form factors which I'd like to see revived, with modern software and services on-board.

# Posted by Steve in Comment, Hardware at 22:17 UTC, Dec 12th || Comments
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Nokia could go back to the future to solve multiplayer woes

You know what it’s like, when there’s a problem that you’ve already solved, but you can't quite bring yourself to use the solution? I think that’s the situation that Nokia find themselves in now. With a wave of new games arriving, those offering multiplayer over the internet are hitting the same problems. Nokia could solve this with some legacy code, but will they?

# Posted by Ewan in Comment at 22:38 UTC, Dec 8th || Comments
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The history of Snakes is the history of Nokia

Over on the Nokia Conversations blog, they’ve looked at the history of their “Snake” game. Right from the first bundled version on the Nokia 6110 handset through to Vanixon’s Snake game on the Ovi Store. It’s a nice article that I suspect gets to where the author wanted (i.e. let’s link to a game on the Store) but really does show just how much Nokia’s eye is no longer on the Snake. When you look closer, the winding path of the snake seems to follow Nokia's smartphone strategy.

# Posted by Ewan in Comment at 10:50 UTC, Nov 29th || Comments

Top Ten Games to show off your Symbian-powered touchscreen smartphone

It used to be just receiving a call, or picking up an email via a push SMS (good old email-to-text gateways back in the nineties). Now, to impress people with your phone in the pub, you need something a little bit better - and it tends to be a game. So what should your Symbian-powered touchscreen smartphone be ready to show off when called into action? Ewan and I run through the Top Ten contenders...

# Posted by Ewan, Steve in Comment, Software at 19:01 UTC, Jun 9th || 15 Comments
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Top Ten Things Nokia could have done with their London Nokia Store

Ewan Spence looks back with a practised eye on Ten Things that Nokia could have done with their Regent Street flagship store in order to have made it a success... 

# Posted by Ewan in Comment at 13:31 UTC, Dec 15th || 22 Comments
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What will Nokia learn from the Failure of N-Gage?

# Posted by Ewan in Comment at 17:23 UTC, Nov 9th
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N-Gage 2003-2009: An Obituary

Ewan looks back at the life of Nokia's original software and service platform... the N-Gage.

# Posted by Ewan in Comment at 19:32 UTC, Oct 30th || 18 Comments

Five reasons why Java has already saved Nokia

It's been in every S60 phone since the first 7650 came out of Espoo... and it's still delivering for Nokia. Has Java really saved Nokia, asks Ewan Spence?

# Posted by Ewan in Comment, Software at 22:23 UTC, Jun 21st || 32 Comments

The fastest smartphone in the west? Text input speeds compared

Steve Litchfield directly compares speeds of text entry on a range of PDAs and smartphones and draws some conclusions about design and general form factor. [original article 2006, updated 2007 and June 2009]

# Posted by Steve in Comment, Hardware at 6:42 UTC, Jun 8th || 42 Comments

The Delights of N-Gage Friday

What happens when you have regular releases, and everyone expects a game on a certain day?  You have a good feeling building around your platform. Will Nokia continue the regularity of the N-Gage game releases in 2009?

# Posted by Ewan in Comment at 11:38 UTC, Dec 27th || 1 Comment

Scott Foe - Looking to Reset Gaming The World Over?

When Scott Foe takes the stage, it pays to take notes - even more so when he presents a masterclass on promoting games and the idea of bacterial marketing at the recent Edinburgh Interactive Festival.

# Posted by Ewan in Interviews at 13:34 UTC, Aug 14th || 6 Comments

Hands-on Preview of Nokia 5320 XpressMusic (retail version)

The Nokia 5320 XpressMusic has finally gone on sale, and we've got hold of one of the first retail units. This is the actual phone as it is now in the shops. The review should be coming soon, but hopefully this will keep those interested happy until then.

# Posted by Tzer2 in Comment, Hardware at 13:10 UTC, Aug 1st || 28 Comments

So How Much Is A Game Worth?

You've written your Killer App, now it's a matter of selling it. But at what cost? Ewan thinks about the issue of pricing games and applications in the modern world. In response Steve points out the true cost of gaming and argues that purchase price is almost irrelevant.

# Posted by Ewan in Comment, Develop at 0:50 UTC, Jul 17th || 11 Comments

Top 10 - Classic Smartphones

Steve Litchfield proclaims the ten smartphones from the Symbian OS world that have made the most impact in terms of innovation, style and functionality.

# Posted by Steve in Comment, Hardware at 8:59 UTC, Feb 28th || 46 Comments

2007 - the year in review

Rafe takes  looks back at the happenings in the Symbian world in 2007 on a month by month basis.
# Posted by Rafe in Comment, Software, Develop, Hardware at 20:05 UTC, Jan 8th || 11 Comments

AAS Predictions for 2008

Rafe gets out his crystal ball and peers into the murky mists of 2008...
# Posted by Rafe in Comment, Develop at 17:09 UTC, Jan 6th || 13 Comments

New Year 2008 S60 3rd Edition Themes

With the end of 2007 fast approaching, AAS takes a look at some Symbian S60 3rd Edition themes which celebrate the start of 2008.
# Posted by krisse in How To, Comment, Software at 12:20 UTC, Dec 29th

A Symbian Christmas 2007: Part 2 - S60 3rd Edition Themes

There are lots of themes for S60 3rd Edition phones, and there are lots of them which feature Christmas, but only a few are actually practical to use. All About Symbian serves up a selection of stylish and legible themes for your handset.
# Posted by krisse in How To, Comment, Software at 17:51 UTC, Dec 11th || 13 Comments
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